
Normals
Sword mode
5a: Knee hit, decent poke, hits mid.
5b: Two sword slashes, decent anti-air. Moves Archer foward. Hits mid.
5c: Two vertical slashes at the same time, groundslams aerial opponents. Hits mid.
2a: Low poke, better than 5a at poking. Hits low.
2b: Two low slashes. Hits low.
2c: Two slashes, launcher. Moves Archer forward. Hits mid.
j.a: Archer sticks his foot out, hits high. Similar to the Overedge pose in episode 14. Great for crossups.
j.b: Somewhat upwards slash, hits high. Probably his best air to air.
j.c: Fastfall while slashing with both swords, hits high. Decent pressure move.
6b: Stabs forward with both swords, moves Archer forward. Archer's best move to close distance into a confirm.
Bow mode
5a: Same as sword.
5b: Shoots an arrow 45° downwards.
5c: Shoots an arrow horizontally. Kara cancels into any special or super.
2a: Same as sword.
2b: Shoots an arrow close to the ground, hits low.
2c: Shoots an arrow 45° upwards, launcher. Can TK cancel into itself when in activation.
j.a: Shoots an arrow directly downwards, hits high.
j.b: Shoots an arrow at a 45° angle downwards, hits high.
j.c: Shoots an arrow horizontally, hits high.
You cannot throw or RC in Bow Mode.
Specials
22c: Switches between sword and bow mode. Can be used in the air. Can't be used in UBW.
Rho Aias: When in activation, press a+b+c during opponent's super startup. This move always resets your meter to 1 bar, even if you have more or less than it. It can also only block supers that are treated as projectiles, not grabs or melee attack moves. Eg: It can block Gate of Babylon and Excalibur, but not Caliburn or Tsubame Gaeshi
Sword mode
236a/b/c: Archer tosses his swords. Press A to call the swords back.
- a version = Archer throws one sword forwards and the other at a 45° angle.
- b version = Archer throws one sword forwards and the other at a 45° angle.
- c version = Archer throws both swords at a 45° angle.
623a/b/c: Archer slashes with one sword.
- a version = Sideways slash.
- b version = Upwards slash; launcher, jump cancelable.
- c version = Forward slash; overhead, costs meter to use.
214a/b/c: Archer jumps and spins his swords around, button controls distance.
- a version = Midscreen range.
- b version = Archer jumps nearly 3/4ths of the screen and does a 5c knockdown attack
- c version = Archer jumps nearly 3/4ths of the screen and does a 623b launching attack; jump cancelable.
Bow mode
236a/b/c: Archer shoots arrows forwards.
- a version = A quick barrage of 3 arrows.
- b version = A more damaging shot of 5 arrows, has longer startup.
- c version = Shoots a single arrow that does knockdown. Has the same startup as the b version.
214a/b/c: Archer shoots arrows upwards.
- a version = Two arrows land directly in front of archer.
- b version = Two arrows land midscreen.
- c version = Two arrows land at fullscreen range.
j.236a/b/c: Archer shoots arrows downwards at a roughly 30° angle.
- a version = Archer jumps up a bit before shooting 3 arrows.
- b version = Archer jumps up higher and shoots 5 arrows rapidly.
- c version = Like a version, but it shoots a single arrow that does knockdown.
Supers
Sword mode
236236a: Kansho & Bakuya Overedge. If the opponent blocks the first attack, he is hit for 2200 damage. Otherwise, it hits for 600 damage.
236236b: UBW chant, consumes 60% mana. Acts as an RC. When used, the mana gauge turns red, and you have to wait until it changes back to yellow to use it again.
(during UBW) 236236c: Archer shoots swords from above him at a downwards angle. If they hit, he follows-up with more swords. Acts as his grail super. 4000 damage.
Bow mode
236236a: Archer shoots an arrow from Hrunting forwards, it homes in on the opponent 3 times or until it hits. 1500 damage.
j.236236a: Archer shoots Caladbolg downwards at a 45° angle. 2200 damage.
Full mana activate ability
With all UBW chants completed, activate to use Unlimited Blade Works. During UBW, press 22c to call down swords. Archer cannot use bow mode in UBW.
Grail Super
Archer has no grail super, UBW is his replacement.
Combos
Confirmed working combos:
- 5a > 5b > 2b > 6b > 5c > 2c > 623b > (JC) > j.a > j.b > (JC) > j.a > j.b >j.c
Basic BnB
- 2a > 5b > 2b > 6b > 5c > 2c > 623b > 2369a > 5a > 6b > 2c > 623b > (JC) > j.a > j.b > (JC) > j.a > j.b > j.c
Superior to the basic combo, but not as easy
- 2a > 5b > 2b > 6b > 5c > 623a > (236236b or RG) > 5a > 5b > 2b > 6b > 5c > 2c > 623b > (2369a > 5a > 6b > 2c > 623b > (JC)) > j.a > j.b > (JC) > j.a > j.b > j.c
0-1 Chant combo
- 5a > 5b > 2b > 6b > 5c > 236236b > 5a > 5b > 2b > 6b > 5c > 623a > RC > jC > 5a > 5b > 2b > 6b > 5c > 236236b > 5a > 5b > 2b > 6b > 5c > 2c > 623b > (2369a > 5a > 6b > 2c > 623b > (JC)) > j.a > j.b > (JC) > j.a > j.b > j.c > (Land 236236b)
2-3 Chant combo
- 5a > 5b > 2b > 6b > 5c > 236236b > 5a > 5b > 2b > 6b > 5c > 623a > RC > jC > 5a > 5b > 2b > 6b > 5c > 236236b > 5a > 5b > 2b > 6b > 5c > 623A > Activate > jC > 5a > 5b > 2b > 6b > 5c > 623A > 236236B > 5b > 2b > 6b > 5c > 2c > 623b > (2369a > 5a > 6b > 2c > 623b > (JC)) > j.a > j.b > (JC) > j.a > j.b > j.c > (Land 236236b)
3-4 Chant combo
- Any ground string combo into 623B, superjump > hold down > delay > j.B > land > delay > 623B (you can repeat this up to 3 times)
Superjump loop
- You can finish this off with either a basic air sword combo, or a Caladbolg from a 228C cancel.
- Any ground string combo into 2c > 623b > 228c > 2c > (JC backwards) > j.b > Delay > j.c > 5c > 2c (activate) 28c x n > (JC) > j.236a > j.236236a
Caladbolg combo, can be pretty tricky
- Can be extended with more stance cancel loops, with RCs, with more j.bs and j.cs, with more 82Cs, or an additional j.236A. It is possible to skip the j.b and j.c portion of the combo from the first bow mode 2c straight into the 28c loop.
- Any ground string combo into 2c > 623b > delay > superjump > j.a > j.b > 22c > j.236a > j.236a/b > activate > 236236A
Easy Caladbolg descale if you're having difficulty 228c canceling.
- You can activate after the first j236a if you're having issues or something.
- Any ground string combo into 623A > Activate(Unlimited Blade Works) > 22c > jc > 5a > 5b > 2b > 5c > 623a > RC > 22C > jC > 5a > 5b > 2b > 5c > 2c > 623b > 228c > 2c > 623b > 228c > 2c > 623b > 236236c
UBW combo
- Does full health damage. You can work the UBW finisher into earlier parts if necessary.