Assassin
assassin530.png

Normals

5a: Assassin hits with the hilt of his katana. Hits mid.
5b: Assassin swings his katana horizontally. Huge range. Hits mid.
5c: Assassin cuts upwards. Hits mid.

2a: Assassin kicks at his opponent's feet. Hits low.
2b: Assassin cuts at his opponent's feet. Hits low.
2c: Assassin performs two quick slices, one downwards and then one upwards. Hits mid.

6a: Assassin dashes in and performs his 2a, but it hits mid.
6b: A quick downwards slice. Moves Assassin forward. Hits mid.
6c: A horizontal slice followed up by an upwards slice. Moves Assassin forward. Hits mid.

j.a: A short horizontal swing, hits high.
j.b: Assassin swings his katana in a half-circle. Hits high.
j.c: Assassin swings downwards, hits high.

Specials

236a/b/c: A series of rapid sword stabs.

  • a version = Assassin performs 3 quick forwards stabs.
  • b version = Assassin performs 3 quick forwards stabs, followed by a downwards slice. Does knockdown.
  • c version = Assassin performs 3 quick forwards stabs, followed by a counter-clockwise dash and an upwards slash. Launcher. Not jump cancelable.

623a/b/c: A sidestep followed up by a slice.

  • a version = Assassin ducks and does a horizontal slice.
  • b version = Assassin sidesteps, does a counter-clockwise dash, then a horizontal slice. Launcher.
  • c version = Assassin sidesteps, does a clockwise dash, then an upwards slice. Requires 30% meter.

646a/b/c: A parry and a counterattack.

  • a version = Assassin parries and then performs an upward launching slice which is jump cancelable. If the parry connects, it's followed up by a knockback slash.
  • b version = Assassin parries and then performs a horizontal slice. If the parry connects, the following slash can be comboed from.
  • c version = Assassin parries. Can be comboed from.

214a/b/c: A strong slash that does knockback.

  • a version = Assassin slices high, the slice knocks the opponent away and up. Hits mid.
  • b version = Assassin slices mid, the slice knocks the opponent away. Hits mid.
  • c version = Assassin slices low, the slice trips the opponent. Has a longer startup than a and b versions. Hits low.

421a/b/c: Assassin retreats while attacking.

  • a version = Assassin performs a horizontal slash while retreating. Trips the opponent.
  • b version = Assassin swings his katana downwards while retreating. Slams the opponent into the ground.
  • c version = Assassin does a swift upwards slice while retreating. Almost instantaneous. Launcher, not jump cancelable.

Supers

236236a: Assassin performs his Tsubame Gaeshi: 3 simultaneous slices from different angles. Unblockable at throw range.

Full mana activate ability

For the duration of the activation, all of Assassin's attacks ignore Reflect Guards.

Grail Super

236236c: Assassin dashes at the opponent, breaks their guard with a fast slash, and finishes them off with numerous quick slashes from all directions.

Combos

Basic Combos

- 5b > 2b > 6b > 5c > 2c > 6c > 623b > 6469a > high jump > j.a > delay j.b > 2b > 5c (> 2c > 6c) > 623b (> 6469a > 4217c) 236b
No gauge
- 5b > 2b > 6b > 5c > 2c > 6c > 623b > 6469a > high jump > j.a > delay j.b > 2b > 5c (> 2c > 6c) > 623b > 6469a > 4217c > 2369b > activate > 2b > 5c (623c > 93 > 5c) × n > 623b (> 6469a > 4217c) 236b
30% gauge
- 5b > 2b > 6b > 5c > 2c > 6c > 623a (2369a) > (RC) > 5b > 2b > 6b > 5c > 2c > 6c > 623b > 6469a > high jump > j.a > delay j.b > 2b > 5c (> 2c > 6c) > 623b (> 6469a > 4217c) 236b
60% gauge
- 5b > 2b > 6b > 5c > 2c > 6c > 623b > 6469a > high jump > j.a > delay j.b > 2b > 5c (> 2c > 6c) > 623b (>6469a)>2362369a
100% gauge
5b > 2b > 6b > 5c > 2c > 6c > 623b > 6469a > high jump > j.a > delay j.b > 2b > 5c (> 2c > 6c) > 623b > 6469a > 4217c > 2369b > activate > 2b > 5c (623c > 93 > 5c) × n > 623b (>6469a)>2362369a
100% gauge

Applied Combos

5b > 2b > 6b > 5c > 2c > 6c > 623b > 6469a > high jump > j.a > delay j.b > 2b > 5c (> 2c > 6c) > 623b > 6469a > 4217c > 2369b > (RC) > 2b > 5c > 2c > 623b (> 6469a > 4217c) 236b
60% gauge
5b > 2b > 6b > 5c > 2c > 6c > 623b > 6469a > high jump > j.a > delay j.b > 2b > 5c (> 2c > 6c) > 623c > 2b > 5c (> 2c > 6c) > 623a > 6469b > 4217c > 2369b > (RC) > 2b > 5c > [623c > 2b > 5c (> 2c > 6c)] × 2 > 623b (> 6469a > 4217c) 236b
150% gauge
5b > 2b > 6b > 5c > 2c > 6c > 623b > 6469a > high jump > j.a > delay j.b > 2b > 5c (> 2c > 6c) > 623c > 2b > 5c (> 2c > 6c) > 623a > 6469b > 4217c > 2369b > (RC) > 2b > 5c > [623c > 2b > 5c (> 2c > 6c)] × 2 > 623b (>6469a)>2362369a
250% gauge

Others

- 5b > 2b > 6b > 5c > 2c > 6c > 623A > Activate > 5b > 2b > 6b > 5c > 2c > 6c > 623A > RC > (5b > 2b > 6b > (depends on meter remaining)) 5c > 2c > 6c > 623A > 236236A
The most scrubby of scrub combos for Assassin. It does decent damage, needs at least 1 bar at the first activate
- 5C > 2C > [623c > 2b > 5c (> 2c > 6c)] × 2 ( > [623b (> 6469a > 4217c) 236b] *or* [623b (>6469a)>2362369a])
Counterhit combo
- Throw (> j.c or 2c) > 5b > 2b > 6b > 5c > 2c > 6c > continue as above
Throw combo
- 623b (6469a > 4217c) × n > 6469a > 2362369a
Edge of screen loop

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