
Normals
5a: A quick jab. Hits mid.
5b: Bazett steps forward and kicks with her right leg. Hits mid.
5c: Bazett turns and hits with her elbow, then hits with her left leg. Moves her forward significantly. Hits mid, can be canceled after the first hit.
2a: Bazett kicks at her opponent's feet. Hits low.
2b: Bazett ducks, then performs a rising kick with her knee. Moves her forward. Hits mid.
2c: Bazett sweeps at her opponent's feet, first with one leg, then with the other. Moves her forward slightly. Hits low.
6a: Bazett dashes in and delivers a low punch. Can chain into 6b. Hits mid.
6b: Bazett turns, dodges, and brings her elbow up for a hit. Can chain into 6c. Hits mid.
6c: Bazett turns and hits with the back of her fist. Hits mid.
j.a: Bazett kicks with her knee. Hits high.
j.b: Bazett does a pirrouette in the air, then swings her fist down. Hits high.
j.c: Bazett leans back, then kicks with both her legs. Hits high.
Specials
22a/b/c:
- a version = If the punch meter is empty, Bazett imbues her fists with Punch runes, increasing the attack power of punching attacks and sometimes giving them unique properties. Refer to individual moves for additional effect. Requires 50% meter. Can be used as a cancel.
- b version = If the kick meter is empty, Bazett imbues her feet with Kick runes, increasing the attack power of kicking attacks and sometimes giving them unique properties. Refer to individual moves for additional effect. Requires 50% meter. Can be used as a cancel.
- c version = Free reflect counter.
236a/b/c:
- a version = Bazett dashes forward and punches.
- Follow-up:
- a: Activates punch runes if the punch meter is empty. Requires 50% meter. Can be used as a cancel.
- b: Activates kick runes if the kick meter is empty. Requires 50% meter. Can be used as a cancel.
- c: Bazett parries. Can be used as a cancel.
- With punch rune: Bazett follows up the first punch with another punch that knocks the opponent down and sends them flying across the screen. Cannot be ground teched, can be followed up with a valid OTG.
- Follow-up:
- b version = Bazett dashes further and does a backhand punch.
- With punch rune: Bazett follows up the first punch with another punch that does knockdown. Can be comboed after.
- c version = Bazett dashes even further and punches downwards.
- With punch rune: Bazett follows up the first punch with another punch that launches. Not jump cancelable.
623a/b/c:
- a version = Bazett performs a backflip kick. Launcher.
- Follow-up:
- a: Activates punch runes if the punch meter is empty. Requires 50% meter. Can be used as a cancel.
- b: Activates kick runes if the kick meter is empty. Requires 50% meter. Can be used as a cancel.
- c: Bazett parries. Can be used as a cancel.
- With kick rune: Hits twice, more damage. Untechable.
- Follow-up:
- b version = Bazett performs a backflip kick and jumps after doing it. Launcher, higher than a version. Not jump cancelable.
- With kick rune: More damage. The move becomes jump cancelable.
- c version = Bazett performs a double backflip kick. Requires 30% meter, but removes 50% from your opponent's meter. You can RC at the same time as the launching kick hits.
- With kick rune: More damage. Untechable.
214a/b/c:
- a version = Bazett hops up, doing a rising knee kick, then spins and does 2 more kicks.
- a: Activates punch runes if the punch meter is empty. Requires 50% meter. Can be used as a cancel.
- b: Activates kick runes if the kick meter is empty. Requires 50% meter. Can be used as a cancel.
- c: Bazett parries. Can be used as a cancel.
- With kick rune: More damage. Cannot be ground teched, can be followed up with a valid OTG.
- b version = Bazett dashes forward and does a series of 5 rapid kicks.
- With kick rune: The last kick is followed by a spinning kick that will bounce the opponent. Launcher. Not jump cancelable.
- c version = Bazett jumps and performs a diving kick. Hits high.
- With kick rune: Hitting an airborne opponent will bounce them.
j.214a/b/c:
- a version = Bazett does a knee kick, then spins and does 2 more kicks. Hits high.
- With kick rune: More damage.
- b version = Bazett slows her fall and does a series of 5 rapid kicks. Hits high.
- With kick rune: The last kick is followed by a spinning kick (unless Bazett lands before she can perform it) that will bounce the opponent. Not jump cancelable.
- c version = Bazett jumps and performs a diving kick. Hits high.
- With kick rune: Hitting an airborne opponent will bounce them.
46a/b/c:
- a version = Dash forward and clockwise.
- b version = Dash forward and counter-clockwise.
- c version = Dash forward.
- Follow-up
- a = Knee hit, can combo after.
- Follow-up:
- a: Activates punch runes if the punch meter is empty. Requires 50% meter. Can be used as a cancel.
- b: Activates kick runes if the kick meter is empty. Requires 50% meter. Can be used as a cancel.
- c: Bazett parries. Can be used as a cancel.
- With kick rune: Increases hitstun.
- Follow-up:
- b = Punch, can combo after.
- With punch rune: Increases damage.
- c = Launcher, not jump cancellable.
- With punch rune: Increases no-tech time.
- a = Knee hit, can combo after.
Supers
236236a: Bazett imbues herself with runes, jumps into the air and performs a diving kick. 2200 damage.
236236b: Bazett uses one Fragarach orb to fire a ranged punch at the opponent. Any other orbs in the area will also attack. 1000 damage, +1000 for every deployed orb.
214214b/c: Bazett places a Fragarach orb on the field. Can act like a cancel.
a+b+c, while activated with Grail: Use when an opponent attempts to use a super. Bazett uses a Fragrach to counter their attack. Against Lancer, it will not cancel the super and both supers will hit.
Full mana activate ability
Grants punch and kicks runes for the duration of the activation.
Grail Super
236236c: Bazett knocks the opponent into the air and pierces them with a Fragarach, which is then followed up by two more hits from the other two deployed orbs. Requires two Fragarach orbs deployed and one available. Bazett must be close to the opponent. 4000 damage.
Combos
- 2A > 6A > 5B > 2B > 6B > 5C(2 hits) > 6C > 623A > jB > j214B > 5B > 5C(1 hit) > 6C > 623A > jB > j214B
- 5B > 2B > 6B > 5C(2 hits) > 6C > 623A~B(leg runes) > 623B > j.214C > 623B > dj jB > j.214B > 22A > 623A > 46A~C > 46C~C > 46B~C > (activate) > 22A > 623A > 214214A > 623A > 236236B > 46A~C > 46C~C > 5C
- 5b > 2b > 6b > 5c > 6c > 623a~b > 623b > (JC) > j.214c > 623b > j.b > 214b > 22a> 623a > 49a~c > 46c~c > 46c~c > (Activate) > 22a > 623a > 214214b > 623a > 236236b > 49a~c > 46c~c > 46c~c > 623b
Requires one orb already set and 60% meter. Uses up 3 orbs in total. Deals ~9200 damage.
- 6A > 6B > 6C > 236C > Activate into Grail > 6A > 6B > 6C > 236B > 236C > 6A > 6B > 6C > 623A > j.A > j.B > 214B > 46A~C > (RC) > 46A~C > 46C~C > 46C~C > 46C~C > 46C~C > 236236C
Grail super combo. Requires 2 orbs deployed and one available. Deals 10000+ damage.