Lancer
lancer530.png

Normals

5a: Lancer slashes vertically. Hits mid.
5b: Lancer stabs forwards. Hits mid.
5c: Lancer takes a step and swings diagonally. Hits mid.

2a: Lancer performs a sliding kick. Hits low.
2b: Lancer crouches and stabs high. Hits mid.
2c: Lancer does a low sweep. Has a long reach. Hits low.

6c: Lancer does a step forward swings in an upward crescent. Launcher. Hits mid.

j.a: Lancer stabs 45º downwards. Hits high.
j.b: Lancer stabs straight ahead. Hits high.
j.c: Lancer swings his spear in a downward arc. Does not hit directly below. Hits high.

Specials

236a/b/c: Lancer thrusts rapidly with Gáe Bolg.

  • a version = Lancer thrusts forward, 3 hits.
  • b version = Lancer thrusts forward, 5 hits.
  • c version = Lancer thrusts upwards at 45º.
    • Followup: Mashing any attack button will extend the hits. The final hit will slam the opponent into the ground.

j.236a/b/c: Lancer lunges with his spear. All of these can be done twice in the air in succession before landing. Hits high.

  • a version = Lunges diagonally upward.
  • b version = Lunges forward. Excellent pressure move when TKed.
  • c version = Lunges diagonally downward.

214a/b/c: Lancer dashes fowards. Attack determines distance. The dash can be interrupted at any time with any of the followups.

  • a version = Lancer dashes with a short range.
  • b version = Lancer dashes with midscreen range.
  • c version = Lancer dashes with fullscreen range.
    • Followup:
    • a = Lancer kicks the opponent upwards. Launcher.
    • b = Lancer stabs Gáe Bolg into the ground and kicks the opponent upwards. Launcher. Not jump cancelable.
    • c = Lancer stabs the opponent.
    • d = Lancer stops in place.

623a/b/c: Lancer spins Gáe Bolg above his head.

  • a version = A spinning uppercut. Launcher. Jump cancelable.
  • b version = A spinning uppercut with a horizontal finish with knockback.
  • c version = A spinning uppercut that ends with a ground slam. Requires meter.

Supers

236236a: Gáe Bolg: The Spear of Impaling Barbed Death. Hits low. Despite what you may expect, it's not unblockable at any range. Requires 200% meter. 2700 damage, 1350 scaled.
236236b: Ansuz - Lancer draws runes on the ground. Increased mana gain. (duration/amount of increase unknown)

j.236236a: Gáe Bolg: The Spear of Impaling Barbed Death - Lancer lunges diagonally upward at the enemy. Requires 200% meter. 3000 damage, 1500 scaled.
j.236236b: Gáe Bolg: The Spear of Striking Death Flight - Lancer hurls his spear at the opponent at a 45º angle. 2000 damage, 1000 scaled.

Grail Super

236236c: Lancer kicks the opponent into the air, then jumps and throws Gáe Bolg through them with all his might. 4000 damage.

Full mana activate ability

Lancer only needs 1/3 meter to use bursts for the duration of the activation

Combos

- 2c > 6c > j.[2]b > 2c > 6c > j.[2]b > 2c > 6c > j.[2]b > 2b > 2c > 6c > 6239a > 6239c > (RC) > 2c > 6c > 6239a > 2c > 6c > 6239a > 6239c
Basic j.[2]b loop BnB. 4163 damage.

- 5c > 214a/b/c~a >
or
- 2c > 6c > j.236c > before landing j.b > 2c > 6c > j.[2]b > 2c > 6c> j.[2]b > 2b > 2c > 6c > 6239a > 6239c > (RC) > 2c > 6c > 6239a > 2c > 6c > 6239a > 6239c
Alternative j.[2]b loop. Deals more damage but a bit harder to execute. 4363/4388 damage.

- 5b > 2c > 6c > j.b > j.c > j.236c > before landing j.b > 2b > 2c > 6c > j.[2]b > 2b > 2c > 6c > 6239a > 6239c > (RC) > 2c > 6c > 6239a > 2c > 6c > 6239a > 6239c
Loopless BnB. 4261 damage.

- 5b > 6c > 2147c~b > 2c > 6c > 2147c~b > 2c > 6c > 2147c~b > 6c > 2147c~a > 2147a~a > 2147a~a > 2147a~a > 6239a > 6239c > (RC) > 2c > 6c > 6239a > 2c > 6c > 6239a > 6239c
Midscreen alternative BnB. Deals ~5000 damage. Requires strict timing in the 2147c~b loop.

- BnB of choice > activate > 2c > 6c > 6239a > 623a > 623a > 6239c > 236236a
Combo finisher.

- BnB of choice > activate > 623a > j.236236b > 623c > 236236a
Combo finisher with Spear Toss. Requires around 1/2 meter to work.

- 2b > 5b > 2b > 214a/b/c~a > j.236c > before landing j.b > 2c > 6c > j.[2]b > 2b > 2c > 6c > j.[2]b > 2b > 2c > 6c > 6239a > 6239b > before last hit (RC) > 2b > 2c > 6c > 6239a > 2c > 6c > 6239a > 6239b > activate > 623a > j.236236b > 6c > j.236236b > 623c > 236236a
Double Spear Toss combo. Requires 100% mana before first RC.

- j.236236b > 214a~b > 6c > 2147a~b > 6c > 2147a~b > 6c > 2147a~b > 2c > 6c > j.236236b > 5b > 623a > (RC) > 2c > 6c > 6239a > 2c > 6c > 6239a > 623b > activate > 623a > j.236236b > 623c > 236236a
Spear toss combo. Deals 10000+ damage.

- Please note that most combos either require or are easier to execute if you do a high jump instead of normal jumps when you have to jump. For high jumps, the input is 28 or 29 instead of just 8 or 9.

- For Throws, basically do a throw > 6c then combo of choice.

- Berserker can escape after the "(…) > 6239c > (RC) > 2c > 6c" in combos. In order to avoid that, do "(…) > 6239c > (RC) > 6c > (…)". It's also good to do that if you're having problems to land those against characters like Archer and Kirei.

- If you are running low on meter before the "(…) > 6239c > (RC)" in combos, you can always change 6239c to 6239b and RC before the last hit and continue with "2b > 2c > 6c > (…)"

- While the 214c~b loop BnB is very hard to do, it is quite useful to at least master the timing of the first "2147c~b" used in the combo. With that, you can change sides during any combo, in example, let's say you're cornered and manages to land a 2c, you can follow-up with "6c > j.[2]b > 2c > 6c > 2147c~b > (…)" and force your opponent to the corner you were. It's also useful for people who have problems doing inputs in certain directions.

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