
Normals
5a: Horizontal swing. Hits mid. Tends to miss crouching opponents.
5b: Saber stabs forward. Hits mid.
5c: Saber takes a step forward and delivers an overhead swing. Slams airborne opponents into the ground.
2a: Saber crouches and kicks low. Hits low.
2b: Saber does a low sweep with her sword. Hits low.
2c: Saber does a rising uppercut with her sword. Jump cancelable. Launcher.
j.a: Rising swing.
j.b: Horizontal swing.
j.c: Saber does a frontal flip and brings her sword down. Slams airborne opponents into the ground.
6b: Saber takes a step forward and delivers a spinning diagonal cut. Must be blocked high.
Specials
236a/b/c: Command dash followed by a slash, 1st part of rekka series. C version goes through most projectiles.
- 236a: Second part of rekka series, hits high.
- 236b: Second part of rekka series, hits low.
- 236c: Second part of rekka series, hits middle.
- 236a/b/c: Last part of rekkas series, stuns on hit.
623a/b/c: Launcher move, c version requires meter. Press C again after 623b/c for an additional across slash, can hit on 623's whiff.
214a/b/c: Command back/sidedash.
- Follow-up:
- A: Low. Looks identical to her 2b.
- B: Mid. Looks identical to her 236b. Can perform all the appropriate followups.
- C: Launcher, jump cancelable. Looks identical to her 623a.
Supers
236236a: Invisible Air - Saber swings her sword and a burst of air rises. Launcher. 1500 dmg.
Activated
236236a: Excalibur - Saber launches a beam at the enemy. ~2000 dmg (depending on opponent). Will auto adjust to air targets
214214c: Avalon - Counter attack. Saber will strike at the enemy for 2300. (certain projectiles/distances make her use the excalibur beam instead for over 2500 dmg)
Full mana activate ability
Unsheathes Excalibur, increases the overall hitstun on her attacks.
Grail super
236236c = Saber slashes with excalibur before using her noble phantasm. If used to finish a match, the opponent is sent off into the sky. Different against Berserker.
Combos
- 2a×1~3 or 5a > 5b > 5c > 2c > 623a > (JC) > j.a > j.b > (JC) > j.a > j.b >j.c
- 2a×1~3 or 5a > 5b > 5c > 236b > 236b > (RC) > 5b > 5c > 2c > 623a > (JC) > j.a > j.b > (JC) > j.a > j.b >j.c
- 6b > 5c > 2c > 623a > (JC) > j.a > j.b > (JC) > j.a > j.b >j.c
- 6b > 5c > 236b > 236b > (RC) > 5b > 5c > 2c > 623a > (JC) > j.a > j.b > (JC) > j.a > j.b > j.c
- 5b or 6b > 5c > 2c > 623a > (JC) > j.b > j.c > land > 6239a > 2369a > 236a > 2c > 236a > 236a > 2c >
236a > 236a > 236c > 623b > throw
- 5a×1~2 > 5b > 5c > 236a > 236b > (activate) > (5a×1~2>5b>5c>236a>236b)×n > 236236c
- wind super loop
+ 5b or 6b > 5c > 2c > [623a > (JC) > j.a > j.b > j.c > land > 6239a > 2369a > 236a > 623a > 2369a > 236a > 623a > 236236a]xN > 623b/c->c
- alternate edge of screen loop
+ after hitting 236236a or 623b > RC, 214c->c [2147a->c > 2147c->c]xN
+ alternate between using 2147c->c > 6239b > RC and 2147c->c > 236236a to reset the height on the loop
+ superior to the wind super loop. you can use the wind loop to help push toward the edge of the screen and then switch to this loop