Saber
saber530.png

Normals

5a: Horizontal swing. Hits mid. Tends to miss crouching opponents.
5b: Saber stabs forward. Hits mid.
5c: Saber takes a step forward and delivers an overhead swing. Slams airborne opponents into the ground.

2a: Saber crouches and kicks low. Hits low.
2b: Saber does a low sweep with her sword. Hits low.
2c: Saber does a rising uppercut with her sword. Jump cancelable. Launcher.

j.a: Rising swing.
j.b: Horizontal swing.
j.c: Saber does a frontal flip and brings her sword down. Slams airborne opponents into the ground.

6b: Saber takes a step forward and delivers a spinning diagonal cut. Must be blocked high.

Specials

236a/b/c: Command dash followed by a slash, 1st part of rekka series. C version goes through most projectiles.

  • 236a: Second part of rekka series, hits high.
  • 236b: Second part of rekka series, hits low.
  • 236c: Second part of rekka series, hits middle.
    • 236a/b/c: Last part of rekkas series, stuns on hit.

623a/b/c: Launcher move, c version requires meter. Press C again after 623b/c for an additional across slash, can hit on 623's whiff.

214a/b/c: Command back/sidedash.

  • Follow-up:
    • A: Low. Looks identical to her 2b.
    • B: Mid. Looks identical to her 236b. Can perform all the appropriate followups.
    • C: Launcher, jump cancelable. Looks identical to her 623a.

Supers

236236a: Invisible Air - Saber swings her sword and a burst of air rises. Launcher. 1500 dmg.
Activated
236236a: Excalibur - Saber launches a beam at the enemy. ~2000 dmg (depending on opponent). Will auto adjust to air targets
214214c: Avalon - Counter attack. Saber will strike at the enemy for 2300. (certain projectiles/distances make her use the excalibur beam instead for over 2500 dmg)

Full mana activate ability

Unsheathes Excalibur, increases the overall hitstun on her attacks.

Grail super

236236c = Saber slashes with excalibur before using her noble phantasm. If used to finish a match, the opponent is sent off into the sky. Different against Berserker.

Combos

- 2a×1~3 or 5a > 5b > 5c > 2c > 623a > (JC) > j.a > j.b > (JC) > j.a > j.b >j.c

- 2a×1~3 or 5a > 5b > 5c > 236b > 236b > (RC) > 5b > 5c > 2c > 623a > (JC) > j.a > j.b > (JC) > j.a > j.b >j.c

- 6b > 5c > 2c > 623a > (JC) > j.a > j.b > (JC) > j.a > j.b >j.c

- 6b > 5c > 236b > 236b > (RC) > 5b > 5c > 2c > 623a > (JC) > j.a > j.b > (JC) > j.a > j.b > j.c

- 5b or 6b > 5c > 2c > 623a > (JC) > j.b > j.c > land > 6239a > 2369a > 236a > 2c > 236a > 236a > 2c >
236a > 236a > 236c > 623b > throw

- 5a×1~2 > 5b > 5c > 236a > 236b > (activate) > (5a×1~2>5b>5c>236a>236b)×n > 236236c

- wind super loop
+ 5b or 6b > 5c > 2c > [623a > (JC) > j.a > j.b > j.c > land > 6239a > 2369a > 236a > 623a > 2369a > 236a > 623a > 236236a]xN > 623b/c->c

- alternate edge of screen loop
+ after hitting 236236a or 623b > RC, 214c->c [2147a->c > 2147c->c]xN
+ alternate between using 2147c->c > 6239b > RC and 2147c->c > 236236a to reset the height on the loop
+ superior to the wind super loop. you can use the wind loop to help push toward the edge of the screen and then switch to this loop

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License