System
- 2 overlapping life bars (100% each, 200% life total)
- 3 section mana bar (300% total)
Controls
A B C
D
A = light
B = medium
C = heavy
D = reflect guard
Universal Controls
- 6AB = throw
- BC or 2BC = sidestep
- Pushblock = 4AB
- Guard Cancel Attack = 6BC
- Activate = ABC, must have at least 100% mana, can activate during a combo to act as a cancel (Offensive Activation)
- Burst = on hit ABC, must have 200% mana
Reflect Guard
- costs 60% to use
- on successful reflect, continue any attack
- RG can also be used as a cancel
Activation
There are 2 different activations that happen at different times. Defensive Activation is when you are knocked down or at a Neutral state and you activate. Offensive Activation is when you cancel an attack using activation
Things that apply to both defensive and offensive activations:
- Mana Drains slowly
- Many Special attacks can be cancelled into Supers
- Reflect guards do not cost Mana
- Most characters have special abilities that come into effect when you activate at 300% (MAX) Mana. For example Caster at full Mana activation removes most cooldowns on her attacks
- 2C can be TK canceled into itself repeatedly with all characters by using 28C
Defensive Activation Specific things
- On activation, knocks the enemy back if they are not already blocking when the activation occurs
- Health Regenerates
Offensive Activation Specific things
- You don't knock the enemy away, which is good for comboes.
Grail Supers
- holy grail must be filled by characters taking damage
- person must reach grail max by being the person to fill the grail
- activating at 300% will claim the holy grail allowing access to grail super
- grail resets between rounds
Estimated HP Totals
Ordered from highest HP to lowest
- 11500: Saber Alter / Berserker
- 11000: Kirei
- 10500: Saber
- 10000: Archer / Shirou / Bazett
- 9924: Mean calculated Average HP level
- 9800: Rin / Luvia
- 9500: Lancer / Gilgamesh / Rider / Assassin
- 9300: Caster / Zero Lancer
- 9000: Sakura / Leysritt